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                                                    雅思考官Simon寫作小作文9分柱狀圖電子游戲

                                                    所屬教程:雅思作文

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                                                    2017年11月03日

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                                                    掃描二維碼方便學習和分享
                                                    雅思寫作一直以來以起靈活、發散的特點備受考生們關注,同樣也是各類雅思預測中的???,小站在這里為同學們整理了雅思考官Simon的小作文9分范文,希望對備考的同學們有所幫助。今天放送的是常見的柱狀圖,內容有關電子游戲,難度不大。
                                                    雅思考官Simon寫作小作文9分柱狀圖電子游戲圖1

                                                    柱狀圖:電子游戲

                                                    The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.此柱狀圖顯示2000年到2006年間不同類型的電子游戲的全球銷售額(單位:一億美元)

                                                     

                                                    雅思考官Simon寫作小作文9分柱狀圖電子游戲圖2

                                                    The bar chart compares the turnover in dollars from sales of video games for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.

                                                    It is clear that sales of games for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales figures for handheld games were at least twice as high as those for any other platform in almost every year.

                                                    In 2000, worldwide sales of handheld games stood at around $11 billion, while console games earned just under $6 billion. No figures are given for mobile or online games in that year. Over the next 3 years, sales of handheld video games rose by about $4 billion, but the figure for consoles decreased by $2 billion. Mobile phone and online games started to become popular, with sales reaching around $3 billion in 2003.

                                                    In 2006, sales of handheld, online and mobile games reached peaks of 17, 9 and 7 billion dollars respectively. By contrast, turnover from console games dropped to its lowest point, at around $2.5 billion.(187)


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